Display Name = ""
Parallax Name = "SeaofClouds"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Wait([60])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Whew, we're a long way from the Monster Lord's Castle... That's Galda for you, it seems our pursuers can't catch up with us."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["galda_fc1", 2, 0, 2])
    ShowText(["\\n<Galda>Kweh! Kweeeh!!"])
    ShowText([""])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>Yep, you're great."])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>But what about the Monster Lord's army we left behind...? I hope everyone is okay."])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([4, 56, 0])
      ShowTextAttributes(["inp_fc1", 3, 0, 2])
      ShowText(["\\n<Rami>Is Alma Elma okay...?"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 57, 0])
      ShowTextAttributes(["inp_fc3", 1, 0, 2])
      ShowText(["\\n<Rumi>............"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 14, 0])
      ShowTextAttributes(["undine_fc1", 2, 0, 2])
      ShowText(["\\n<Undine>Erubetie is still not in her best shape..."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>They've got Tamamo with them, and she's an experienced warrior. No need to worry. She should be able to lead everyone and withdraw successfully..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc5", 3, 0, 2])
    ShowText(["\\n<Alice>(But the fall of the Monster Lord's Castle is inevitable...)"])
    ShowText([""])
    ConditionalBranch([4, 106, 0])
      ShowTextAttributes(["nanabi_fc1", 2, 0, 2])
      ShowText(["\\n<Nanabi>I know Tamamo should be fine, but still...\nI'm still worried..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 420, 0])
      ShowTextAttributes(["hatibi_fc1", 3, 0, 2])
      ShowText(["\\n<Yao>Tamamo, you can leave this to me.\nAs you ordered, I will do my best to serve the Monster Lord..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>So, what do we do now?\nThe original plan was to fortify our position at the Monster Lord's Castle, wasn't it?"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>Indeed... For now, let's find a way to contact the Dark Goddess..."])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Wait, powerful presences are approaching...\n...Someone's coming after us!"])
    ShowText([""])
    ShowText([""])
    Wait([30])
    ControlSwitches([31, 31, 0])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    PlayBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[6, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[6, 0])"])
    Wait([60])
    ShowPicture([5, "80_eden_st35", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["eden_fc2", 4, 0, 2])
    ShowText(["\\n<Eden>Wait, Child of Judgement!\nI won't let you escape...!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Her speed is amazing! She's catching up!"])
    ShowText([""])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>We've got no choice but to counterattack...\nCome on!"])
    ShowText([""])
    ShowTextAttributes(["eden_fc2", 4, 0, 2])
    ShowText(["\\n<Eden>You refused Ilias' invitation and joined forces with the Dark Goddess...! I, Eden, shall bring down divine punishment upon you!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We have to fight on the back of Galda...\nAnd our opponent is Eden, who is not an enemy to be trifled with!"])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Eden is probably our only pursuer...\nIf we defeat her here, we can safely retreat!"])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
      ShowText(["\\n<Morrigan>This is a do-or-die situation! Let's gooo!!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 323, 0])
      ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
      ShowText(["\\n<Lucretia>If it's a battle in the sky, I definitely can't fall behind...!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 385, 0])
      ShowTextAttributes(["eden_fc2", 0, 0, 2])
      ShowText(["\\n<Eden’>"])
      ShowText(["I'm tired of seeing Eden's face already."])
      ShowText(["No matter how many come out, I won't be surprised..."])
      ShowTextAttributes(["eden_fc2", 5, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Not the Eden from the singularity world, but a different Eden...?"])
      ShowText(["How many Edens are there?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 386, 0])
      ShowTextAttributes(["eden_fc4", 0, 0, 2])
      ShowText(["\\n<Eden’>"])
      ShowText(["I'm tired of seeing Eden's face already."])
      ShowText(["No matter how many come out, I won't be surprised..."])
      ShowTextAttributes(["eden_fc2", 5, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["Not the Eden from the singularity world, but a different Eden...?"])
      ShowText(["How many Edens are there?!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_eden\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1507, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ConditionalBranch([4, 423, 0])
      ShowTextAttributes(["abis_fc1", 1, 0, 2])
      ShowText(["\\n<Andrea>I won't lose an aerial battle...!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 419, 0])
      ShowTextAttributes(["elfhime_fc1", 2, 0, 2])
      ShowText(["\\n<Asuka Mikoto>I won't let you lay a single finger on Luka..."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>Kh, you're strong, as expected...\nI guess I have to get serious as well..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden, who says so, is also tremendously strong.\nShe's not completely going all out, but we're still evenly matched..."])
    ShowText([""])
    ConditionalBranch([4, 275, 0])
      ShowTextAttributes(["beelzebub_fc1", 2, 0, 2])
      ShowText(["\\n<Barbarella>To think I'd be involved in a fight like this...\nMaybe I made the wrong choice..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Out of our way, Eden!"])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Saint8\", @pitch=100, @volume=80)"])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "iv_eden11", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>Damn you...\nI'd rather use the Sacred Spear Longinus Ilias bestowed upon me than let you escape!"])
    ShowText([""])
    ShowText([""])
    ShowPicture([5, "iv_eden12", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden takes out a single spear from the light.\nJust one glance is all it takes to realize that that weapon is not normal..."])
    ShowText([""])
    ShowTextAttributes(["alice_fc6", 0, 0, 2])
    ShowText(["\\n<Alice>What's that spear...?\nEven I've never seen a weapon with that much power in it before..."])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([4, 286, 0])
      ShowTextAttributes(["witchs_fc1", 3, 0, 2])
      ShowText(["\\n<Witch>I can't believe it...\nTo think that a weapon of such magnitude exists in this world..."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The spear radiates a feeling of oppression that's even greater than that of its user, Eden. That thing has gone beyond the level of a weapon..."])
    ShowText([""])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>This is a peerless sacred tool infused with the great power of Ilias. The ultimate spear that destroys all those it pierces with the authority of the Goddess."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Shit...! If she uses something like that...!"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That sacred spear is the power of the Goddess condensed into a form. I feel a power comparable to the Six Ancestors and Seven Archangels from that spear..."])
    ShowText([""])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>A spear that always annihilates those it hits...\nI do have some reservations about using this against you, Child of Judgement."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["eden_fc2", 4, 0, 2])
    ShowText(["\\n<Eden>But you're now a minion of the Dark Goddess!\nDestroy, Longinus...!!"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Gh...!"])
    ShowText([""])
    ConditionalBranch([4, 148, 0])
      ShowTextAttributes(["datyou_fc1", 2, 0, 2])
      ShowText(["\\n<Miu>H-heeeeelp~!!"])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Eden raises Longinus high...\nAnd right at that moment."])
    ShowText([""])
    PlayBGM(["RPG::BGM(@name=\"irias\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Ilias>...Wait, Eden."])
    ShowText([""])
    ShowPicture([5, "80_eden_st36", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc2", 5, 0, 2])
    ShowText(["\\n<Eden>...I-Ilias?!"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We hear the voice of the Goddess, speaking solemnly from the heavens. Eden, who was ready to fire her spear at any moment, suddenly stops moving."])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Ilias>...Now is not the time to use Longinus.\nI won't allow you to use that spear on the Child of Judgement."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["eden_fc2", 5, 0, 2])
    ShowText(["\\n<Eden>B-but...\nIf we let him escape now, he will surely be the source of a great disaster..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Ilias>Are you going against my words...?"])
    ShowText([""])
    ShowTextAttributes(["eden_fc2", 5, 0, 2])
    ShowText(["\\n<Eden>No, absolutely not!"])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc6", 0, 0, 2])
    ShowText(["\\n<Ilias>Good.\nEden, don't use Longinus now..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The sacred presence that filled the place disappears.\nEden stops mid-air, silent."])
    ShowText([""])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    ShowTextAttributes(["alice_fc6", 1, 0, 2])
    ShowText(["\\n<Alice>Okay, it's now or never... Galda, speed up!"])
    ShowText([""])
    ShowTextAttributes(["galda_fc1", 0, 0, 2])
    ShowText(["\\n<Galda>Kweeeh!!"])
    ShowText([""])
    ErasePicture([5])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=32, @parameters=[])\", \"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=32, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"galda\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Our speed suddenly increases and we leave Eden in the dust. Apparently, there is no sign of pursuit..."])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We've lost our pursuers for good this time."])
    ShowText([""])
    ConditionalBranch([4, 143, 0])
      ShowTextAttributes(["eva_fc1", 2, 0, 2])
      ShowText(["\\n<Eva>W-we're safe..."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nobody else is coming after us...\nWe've finally escaped from the Monster Lord's Castle and breathe a sigh of relief."])
    ShowText([""])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>That Longinus thing had enormous power...\nI'm still getting chills."])
    ShowText([""])
    ShowText([""])
    ConditionalBranch([4, 45, 0])
      ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
      ShowText(["\\n<Alicetroemeria>Good thing Eden is the loyal dog of the Goddess... If she had used a weapon of that strength, we would have been annihilated."])
      ShowText([""])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If Longinus had been used, we would have been wiped out for sure. But why did Ilias stop her from using that spear...?"])
    ShowText([""])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>I'm asking again... What are we going to do now?\nWe can't go back to the Monster Lord's Castle now, can we?"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>In this situation, we should assume the Monster Lord's Castle has been conquered by the angels. Now we have to join up with the Monster Lord's army and make contact with the Dark Goddess..."])
    ShowText([""])
    ShowText([""])
    Wait([30])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 0])
    PlayBGM(["RPG::BGM(@name=\"shirousagi\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"mon_tamamo2\", @pitch=100, @volume=80)"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Ta-dah!"])
    ShowText([""])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_fall1\", @pitch=100, @volume=80)"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["sirousagi_fc1", 2, 0, 2])
    ShowText(["\\n<White Rabbit>...Huh, we're in the sky?!"])
    ShowText([""])
    Wait([120])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>Hmm? What was that...?"])
    ShowText([""])
    PlayBGM(["RPG::BGM(@name=\"shirousagi\", @volume=100, @pitch=100)"])
    SetEventLocation([4, 0, 9, 4, 0])
    PlaySE(["RPG::SE(@name=\"mon_tamamo2\", @pitch=100, @volume=80)"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Wait([60])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Once again, ta-dah!"])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>T-the White Rabbit!"])
    ShowText([""])
    ShowTextAttributes(["alice_fc5", 5, 0, 2])
    ShowText(["\\n<Alice>It's you again... What are you doing here this time?"])
    ShowText([""])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>The time of the great decision has come at last.\nYou have chosen to walk the same path as Alice, the Dark Goddess..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>That's why I'm going to lead you to the Dark Goddess Alipheese. You want to meet her too, right?"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>That would be a lifesaver, yes...\nThis time, you're helping us in a very blatant way."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["alice_fc5", 0, 0, 2])
    ShowText(["\\n<Alice>You've been pretending to be a bystander for so long... What's with this turn of events?"])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>I've told you many times that my job is to guide you. It's my role to guide the little Alice to the big Alice."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>So we're finally going...\nTo the Dark Goddess..."])
    ShowText([""])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alice, the great Dark Goddess known only in legends, who opposed the Goddess Ilias. We're about to come face to face with such a mythical being."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And together with the Dark Goddess, we will fight Ilias...\nThat's the path we've chosen."])
    ShowText([""])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>So, we can go right away if you want.\nAre you ready to meet the Dark Goddess Alice?"])
    ShowText([""])
    ShowText([""])
    ShowChoices([["I'm ready", "Not yet"], 2])
    When([0, "I'm ready"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Yeah, take us to the Dark Goddess!"])
      ShowText([""])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>Looks like you're all set...\nWell then, let's goooo!"])
      ShowText([""])
      ShowText([""])
      Empty([])

    When([1, "Not yet"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Wait, we're not ready yet--"])
      ShowText([""])
      ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
      ShowText(["\\n<White Rabbit>I won't wait! Let's goooo!"])
      ShowText([""])
      Empty([])

    ChoicesEnd([])
    ErasePicture([5])
    FadeoutBGM([2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The White Rabbit opens a gate to a different world..."])
    ShowAnimation([1, 542, false])
    Wait([60])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And then...\nWe are guided to the Monster Realm."])
    ShowText([""])
    FadeoutBGM([1])
    Script(["gain_medal(72)"])
    Wait([90])
    ShowPicture([5, "logo3_1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 120, true])
    Script(["on_ssw(:op1)"])
    ScriptMore(["off_ssw(:op2)"])
    ScriptMore(["off_ssw(:op3)"])
    Wait([240])
    ShowTextAttributes(["", 0, 2, 2])
    ShowText([" "])
    FadeoutScreen([])
    ErasePicture([5])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    ControlSwitches([36, 36, 1])
    ControlSwitches([37, 37, 1])
    ControlSwitches([38, 38, 1])
    ControlSwitches([39, 39, 1])
    ControlSwitches([4, 4, 0])
    ControlSwitches([5, 5, 1])
    Wait([120])
    ChangeTransparency([1])
    ControlVariables([57, 57, 0, 0, 1650])
    ControlSwitches([7091, 7091, 0])
    ControlSwitches([7092, 7092, 0])
    TransferPlayer([0, 544, 30, 51, 8, 2])
    FadeinScreen([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])
